Competition rules
The rules are deliberately simple — and the disqualifications strictly enforced. Every finalist over the last fifteen years has worked inside the same constraints.
- One static slide. A single PowerPoint or Keynote slide is permitted. No transitions, no animations, no embedded video, no GIFs.
- No additional media. No sound clips, no video files, no live demos, no second screen.
- No props. No costumes, no instruments, no laboratory equipment, no physical objects of any kind.
- Seven minutes maximum. A presentation that exceeds 7:00 is disqualified. There is a visible timer on stage.
- Spoken word only. No raps, no songs, no poems performed as substitute for the talk.
- Begins on stage. The clock starts on the contestant's first word or movement.
- The decision of the judging panel is final.
Why so strict?
The rules exist to put every contestant on the same footing. A finalist with a famous lab and a graphics team has exactly the same toolkit as a first-year founder with a laptop — seven minutes, one slide, no theatrics.
Eligibility
7MT is open to anyone working on a technical idea they can articulate clearly. We deliberately keep the door wide.
You are eligible if you are:
- An active graduate or doctoral researcher at any accredited institution worldwide.
- A founder or technical co-founder of a company less than seven years old.
- An independent engineer, scientist, or builder working on a real project (open source, hardware, applied research).
- An undergraduate student presenting original research or a working prototype with a faculty or industry endorsement.
You are not eligible if:
- You have previously won a 7MT national final (we want new voices each year).
- You are presenting work to which you are not a primary contributor.
- Your submission consists entirely of literature review or theoretical commentary with no original work.
How to pitch
The best 7MT talks share four things: a problem the audience can feel in their gut, an insight that surprises, a piece of evidence that lands, and a single image they take home. In that order.
Structure a winning talk
- The hook (0:00–0:45). Start with a single, concrete moment — not "imagine if" but "last Tuesday I watched a…". Earn the next six minutes in the first thirty seconds.
- The stake (0:45–2:00). Who is hurt by this problem, how badly, and why nobody has fixed it yet. The audience must care before you explain anything technical.
- The insight (2:00–4:30). The actual technical idea. Use one analogy, not five. Pick the analogy that lets a stranger draw the shape of the solution on a napkin.
- The evidence (4:30–5:45). One result, one number, one demonstration described in words. Specificity beats authority every single time.
- The consequence (5:45–7:00). If this works, what changes? End on a sentence the audience can quote.
The slide
One image. One word, or no words. The slide should not narrate — it should anchor. The audience's eyes lock on it in the first three seconds; their job for the rest of the talk is to listen.
Common disqualifications
- Reading from notes (allowed, but penalised by the audience scoring panel).
- Going over 7:00 — the most common reason talented contestants do not advance.
- Using the slide as a script.
- Pitching someone else's work, even with permission.